I can’t remember which game it was (something on the Switch, so maybe a Nintendo game) where the game itself told you which button to press by showing four circles on screen (e.g. next to the speech bubble) and only one of these circles is filled out, so instead of a letter, you know you have to press the right button or whatever… I really like this design choice because it’s so intuitive
Oh god, I want to experience this game for the first time again.
I got back into video games again during lockdowns and after leaving a very soul-crushing relationship. It was probably the perfect time in my life to experience BotW.
Oh yes, I love Shadow of the Collosus and Ico! Played them as a child, and played Collosus during lockdowns as well. It really can use a control update, but otherwise the game holds up really well!
Yeah, but that’s a horrible idea in today’s world. You’ll pay a bigger price premium for an old rcm exploitable switch, than you will pay for just installing a modchip in a patched switch. Not to mention the significantly worse overclocking potential and battery life of the 2018 switch compared to the newer Mariko and OLED models
Most Nintendo Switch games do this. I think part of why is you might be using a pair of Joy-cons or a Nintendo brand controller with the Nintendo ABXY layout, 3rd party controller with the Xbox ABXY layout, a sideways joycon with ABXY buttons but rotated 90 degrees including the labels, or a sideways joycon with unlabeled buttons.
There’s no way for the game to consistently the way your controller is labeled, but it can know which of the 4 buttons needs to be pressed based on location.
Playing games on pc and getting xbox button hints while using a Playstation or Nintendo controller is a special kind of frustrating. Like anything else, you get used to it, but I think I would like the position based hints you describe a lot better.
Depends on the system and what you’re used to. I use an Xbox controller for dolphin and the first thing I did was unfuck the right joystick and map the GameCube ABXY onto the xbox’s corresponding buttons. For PlayStation I’d imagine you’d just map it to the buttons that are normally for specific actions. Eg X to jump instead of A on other controllers
I play some Nintendo games on my Steam Deck, and the only thing I have to rewire my brain around is navigating menus (confirm with B). I wouldn’t want to remap the buttons though, because then the in-game actions would feel unnatural.
I think it’s all the Switch games, or most of them. It’s part of the system font. It’s at least any game that can be played with a single joy-con because the traditional layout doesn’t match the labels in that configuration.
Nintendo is generally good at this part of design. Back in the GameCube days, all the buttons were different shapes, sizes and were easy to tell apart by feel, so they just used icons of the buttons. In the N64 days, X, Y and Z were all triggers in different positions, and the C buttons had arrows on them so you could tell by the icon which was which.
I can’t remember which game it was (something on the Switch, so maybe a Nintendo game) where the game itself told you which button to press by showing four circles on screen (e.g. next to the speech bubble) and only one of these circles is filled out, so instead of a letter, you know you have to press the right button or whatever… I really like this design choice because it’s so intuitive
Legend of Zelda?
Oh god, I want to experience this game for the first time again.
I got back into video games again during lockdowns and after leaving a very soul-crushing relationship. It was probably the perfect time in my life to experience BotW.
Have you ever played Shadow of the Collosus? If not, I think it’ll give a lot of the same vibes that you’re looking for.
Oh yes, I love Shadow of the Collosus and Ico! Played them as a child, and played Collosus during lockdowns as well. It really can use a control update, but otherwise the game holds up really well!
How would one go about playing it if they don’t have an Nintendo console?
You’ll have to pirate it, then use the Ryujinx emulator.
Or you can use CEMU to use the Wii U version of the game.
Ah cool thanks, with some news articles recently I wasn’t sure if there were still emulators available.
Yuzu got shit down but Ryujinx is still here
edit: I’m keeping the typo
You could probably still find a fork of yuzu, if that’s what you want.
Buy a switch?
I don’t spend a lot of time gaming. It would almost certainly be buying it to play just this game.
Also Nintendo are kind of ducks, so I don’t really want to give them any money.
You could buy a used Switch and install a modchip to play pirated games.
But yeah, not really worth it if you only want to play 1 specific game and already have a pc powerful enough for emulating it
You can also buy one of the older switch consoles from 2018 which are not patched and you can inject a payload via rcm mode.
Yeah, but that’s a horrible idea in today’s world. You’ll pay a bigger price premium for an old rcm exploitable switch, than you will pay for just installing a modchip in a patched switch. Not to mention the significantly worse overclocking potential and battery life of the 2018 switch compared to the newer Mariko and OLED models
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Most Nintendo Switch games do this. I think part of why is you might be using a pair of Joy-cons or a Nintendo brand controller with the Nintendo ABXY layout, 3rd party controller with the Xbox ABXY layout, a sideways joycon with ABXY buttons but rotated 90 degrees including the labels, or a sideways joycon with unlabeled buttons.
There’s no way for the game to consistently the way your controller is labeled, but it can know which of the 4 buttons needs to be pressed based on location.
Playing games on pc and getting xbox button hints while using a Playstation or Nintendo controller is a special kind of frustrating. Like anything else, you get used to it, but I think I would like the position based hints you describe a lot better.
Just remap the controller so the letters correspond to the right spot on the controller
PlayStation uses different icons though.
Fair enough, forgot PlayStation was like that!
Then thé controls become unintuitive. Press the button on the right to jump? Ludicrous.
Depends on the system and what you’re used to. I use an Xbox controller for dolphin and the first thing I did was unfuck the right joystick and map the GameCube ABXY onto the xbox’s corresponding buttons. For PlayStation I’d imagine you’d just map it to the buttons that are normally for specific actions. Eg X to jump instead of A on other controllers
I play some Nintendo games on my Steam Deck, and the only thing I have to rewire my brain around is navigating menus (confirm with B). I wouldn’t want to remap the buttons though, because then the in-game actions would feel unnatural.
I think it’s all the Switch games, or most of them. It’s part of the system font. It’s at least any game that can be played with a single joy-con because the traditional layout doesn’t match the labels in that configuration.
Nintendo is generally good at this part of design. Back in the GameCube days, all the buttons were different shapes, sizes and were easy to tell apart by feel, so they just used icons of the buttons. In the N64 days, X, Y and Z were all triggers in different positions, and the C buttons had arrows on them so you could tell by the icon which was which.
The “by feel” of Nintendo buttons started on the SNES. X/Y were convex, A/B were concave.