• theneverfox@pawb.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job

    You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won’t change much. You can’t swap out one programmer for another - that’s like changing the artist halfway through building a sculpture

    You will not get the initial vision, and you need someone far more skilled to make something good out mid way through