I’m a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I’m not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
Valve’s ‘magic’ is play testing something to the point it’s a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it’s needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I’d bet their game would be pretty fun too.
Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.
How tf is this a monopoly? There are other mobas you can buy, even on their own store.
And if you meant steam, that’s also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.
I’m a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I’m not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
The sea of MOBA in question:
And of those, Smite is the only real comparison.
I only really hate Smite for being the reason Tribes: Ascend was killed.
Tribes 3 is pretty similar if you haven’t played it yet you should.
Holler for Predecessor, the spiritual successor to Paragon.
We having fun out here, jump in, the waters fine!
Since the first two have approximately 6.5 billion people playing them at any given time, I’d still call it a sea.
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
Valve’s ‘magic’ is play testing something to the point it’s a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it’s needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I’d bet their game would be pretty fun too.
And if it doesn’t work you’ll never see it.
Artifact says hello.
Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.
That Valve magic is monopoly and nostalgia.
How tf is this a monopoly? There are other mobas you can buy, even on their own store. And if you meant steam, that’s also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.
Because they forced people who bought physical copies to download a proprietary launcher?
People forget that Valve was the first major player to do this.
G*mers get upset when you bring it up