Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
Now if only they could more clearly communicate when games are playable offline.
What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true
It’s not like there are so many other ways to cheat, actually used in many games with anticheats.
We should all stop pretending it’s necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.
The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be “undetected” then surely this means the anti-cheat is working. If it were as ineffective as you imply, cheaters would be cheating on their main accounts.
Which means that you still have to end up relying on reviewing a player’s performance and actions as recorded by the game servers statistically via complex statistical algorithms or machine learning to detect impossibly abnormal activity.
… Which is what VAC has been doing, without kernel level, for over a decade.
All that is gained from pushing AC to the kernel level is you ruin the privacy and system stability of everyone using it.
You don’t actually stop cheating.
It is not possible to have a 100% full proof anti cheat system.
There will always be new, cleverer exploitation methods, just as there are with literally all other kinds of computer software, which all have new exploits that are detected and triaged basically every day.
But you do have a choice between using an anti cheat method that is insanely invasive and potentially dangerous to all your users, and one that is not.
Because there are kernel-level cheats
What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true
Boo freaking hoo.
It’s not like there are so many other ways to cheat, actually used in many games with anticheats.
We should all stop pretending it’s necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.
The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be “undetected” then surely this means the anti-cheat is working. If it were as ineffective as you imply, cheaters would be cheating on their main accounts.
… Buuut you can still defeat Kernel level Anti Cheats.
https://m.youtube.com/watch?v=RwzIq04vd0M&t=2s&pp=2AECkAIB
Which means that you still have to end up relying on reviewing a player’s performance and actions as recorded by the game servers statistically via complex statistical algorithms or machine learning to detect impossibly abnormal activity.
… Which is what VAC has been doing, without kernel level, for over a decade.
All that is gained from pushing AC to the kernel level is you ruin the privacy and system stability of everyone using it.
You don’t actually stop cheating.
It is not possible to have a 100% full proof anti cheat system.
There will always be new, cleverer exploitation methods, just as there are with literally all other kinds of computer software, which all have new exploits that are detected and triaged basically every day.
But you do have a choice between using an anti cheat method that is insanely invasive and potentially dangerous to all your users, and one that is not.