Just so you’re aware that refutation was also spoofed.
Whole situation remains funny af though. And Walz is adept at twisting the knife.
Just so you’re aware that refutation was also spoofed.
Whole situation remains funny af though. And Walz is adept at twisting the knife.
Just two unfortunate people honestly.
Engineer: 2, but 3 to be safe.
If you do it 15 times while holding down the B key Mew appears for you to catch too!
Yeah absolutely. I think with a lot of these older games that are considered to be the GOATs of their respective genres you’ll run into the same problem: They were so good, that the mechanics/ideas become the minimum requirement for all games thereafter. So, if you played the game on day 1, it was an innovative masterpiece the likes of which you’d never seen before. If you play it 10-15 years later after having played modern games in the same genre, it feels like the same old shit except without the 10-15 years of improvements.
For me personally, the game I’ll get crucified for not enjoying is Half Life 2. I played through the entire game. It was ok. I was pretty bored for most of it though. Shooters aren’t generally my thing for one, but even that aside the game was very milquetoast to me. I did a lot of reading up on the history of HL2 afterwards because I was astonished that I didn’t enjoy such a legendary game and I think I came to the conclusion that some new mechanics such as the cover system and story-driven nature of HL2 were what made it such a hit in 2004. But 15 years later those mechanics weren’t new and exciting to me and the story is decent but a far cry from amazing.
The other game that stands out to me is Assassin’s Creed 1. I couldn’t make it more than a few hours into that game. Just so boring and repetitive, the combat was boring, the collectables were boring, most mechanics didn’t actually seem to matter…I just hated the game lol. I do think it’s another example of later entries in the series/other games doing the same thing but better so going back to the OG just felt like a slog. But I really hated AC1 hahaha.
With pretty much all of these types of games there’ll be a cheap deck that’s really powerful. You can build that and then spam it to climb the ranks and get more resources to buy another deck. Back when I tried out Master Duel it was the Salad deck. It was pretty fun; I liked it a lot and I had it made on day 1. No idea what it would be currently.
However the games are absolutely designed in a way to entice you to spend money. They will always be slightly frustrating to play without doing that. It’s hard for me to recommend any of them if you’re not wanting to spend money.