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Cake day: June 23rd, 2023

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  • Yeah, definitely hoping they consider bringing that to windows at some point, because it could be incredible. Obviously ultra-complicated, but it works unbelievably well on Series X. Being able to say, skip the loading of an emulator and hop directly back into the middle of a level in Demon Souls, jumping past all the logos and whatnot, would be amazing.


  • Man, I’ve been console for ages, but this January I bought a gaming PC and hooked it up as my dedicated console, and it’s been amazing. If you like a bit of tinkering, PC can dominate as a console.

    • Playnite makes an amazing front end, stitching together everything my PC can do. Emulators, Steam, itch.io stuff, GoG and Epic and Xbox Game Pass, all seamlessly stitched together and 100% controller accessible.
    • Emulators are fantastic, my PC plays Switch, PS3, Wii, everything.
    • Real settings are a godsend, as is more powerful hardware. Actually play Elden Ring at a proper framerate. Play old games in true 4K/120.
    • Tinker like crazy. Mods, ReShade, actual in-game settings, GPU Driver settings, if it bugs you, you can do something about it. Currently messing with emulating Demon Souls with ReShade, some mods, and connecting to RPCN for online multiplayer, and it’s a delight.
    • More powerful hardware too. Great to be able to push games past console, in whatever way you prefer. I’m already planning a GPU upgrade to be able to do more.
    • Heck, even sharing features. My GPU can save 5 minutes or more of instant replay clips, which I used to save all of my Elden Ring boss fights, just hitting a controller shortcut when I killed the boss. My PC shares those via FTP, so I can just grab those on my phone and upload them to YouTube. Faster than Xbox uploads, and actually my files, with no arbitrary storage cutoff like I hit on Xbox.

    Basically the only thing I miss is Xbox’s Quick Resume, or suspending a game on Switch. But a good PC fires up games fast, so it’s really not a huge loss in the face of all the benefits.


  • Twins can be very close, especially as a kid with no concept of twins or sense to pick out distinctive details.

    My father has a twin brother who lives far away, with the most obvious difference between them that my father generally keeps a beard. One night, when my Dad shaved and came to tuck me into bed, he was met with an “Uncle so and so, when did you get here?”.

    Of course now as an adult, I’d be able to tell them apart no problem, even if they did dress and style the same. I’ve observed their mannerisms and minor cosmetic marks with a keener eye as an adult. But as a young kid who couldn’t even clearly tell his own father from his twin, I find a kid being unable to recognize a chance encounter he wasn’t expecting very believable.



  • Exactly, play by the original rules, and play aggressive as all hell. You don’t need almost any property, it’s just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

    Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you’ve actually got a recipe for a decent time.


  • Mostly art things. I’m far from qualified to speak to it as an expert, I haven’t played either version yet, but have friends who are very passionate about the topic.

    I think the easiest way to explain it is to refer to this Miyazaki quote:

    Most people don’t believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I’ll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.

    Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they’ve made here to add detail are basically all… grotesque. Gross hanging flesh, some weird hanging nipple thing, it’s a very different interpretation of the original than what I believe was intended.

    This is obviously just one example, but it’s this type of change that bothers purists. Now, mind you, I don’t think this makes the remake trash or anything, but if you’re interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it’s disappointing to me that the original game isn’t also available in some way besides buying an old PS3 or emulating the game.


  • 100%. I’m also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.

    Ideal world, I’d love both, good access to a high quality original, and a top-tier remaster of a classic.

    Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you’re sitting there on PlayStation though.

    All that said, I don’t expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn’t interested, it’ll continue to be the elephant in the room.


  • Hazzard@lemm.eetomemes@lemmy.worldElephant in the meeting
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    1 month ago

    Eh, it’s because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it’s not available on PS4).

    A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.




  • Eh, you’re applying generalizations universally. These last couple weeks, I literally bought Zelda Echoes of Wisdom day one, even bought NSO vouchers so I can buy the next big game that comes out. Day one, I dumped the game from my own modded switch, and started playing it on Ryujinx rather than on my Switch.

    I modded the game to change the resolution to always 1080p native, remove the double buffered vsync issue to smooth out the framerate and let VRR work, boosted LODs for better distant assets, and swapped the UI for Xbox controls. Ryujinx also let me play at 2x internal resolution, so I could run the game at native 4k.

    My game looks sharper, runs smoother, and is a lot of fun to tinker with. I’ve had a blast checking gamebanana every day for new mods, or for Ryujinx patches. I love it, and I’m preferring that experience to Switch. I’m also getting fun stuff like discord rich presence, and being able to record with my GPU driver, stream my gameplay to discord, play with a controller I prefer to a Pro Controller, everything.

    I’m also looking forward to tinkering with mods for unlimited echoes once I beat the game. I’m more than happy to pay for the game, but this is much more fun for me, and trades blows with the real hardware experience well enough that I’d much rather play here than on Switch.


  • Yeah… even worse, it appears the admin didn’t even announce it, this is just one of the developers clarifying what the admin probably did.

    As someone who uses Ryujinx, I literally spent the afternoon curious about an error I was getting while updating about the build server being down “probably because it’s building a new version, check back in a few minutes”, only to find a Twitter screenshot of this linked in slack that evening.


  • Hazzard@lemm.eetoAsk Lemmy@lemmy.world*Permanently Deleted*
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    2 months ago

    Ah, he recommends saving 1000$, then tackling your debt, then building to 3-6 months expenses. Which is… fine, I agree with the principle of it, but that number is definitely one of those things I’d consider being more flexible with. The amount I think you should save before tackling your debts depends on a lot of factors.

    I also don’t necessarily agree with saving that amount in two blocks, we personally saved 1000$, paid the most pressing card off, and then saved another 1000$. I think it makes sense to adjust that minimum emergency fund number as your situation evolves.

    Just another case where I find he works fine as a starting point, but where most people shouldn’t follow his advice to the letter.


  • Mmm, excellent addendum to my proposed changes. 1000$ is better than nothing, but it hasn’t really kept up with inflation, and circumstances really change things. For example, if you have a house, the potential opportunity and cost of an “emergency” goes up immensely.

    But yeah, for us personally we pretty quickly went up to a 2000$ emergency fund, despite the relative stability of renting and driving a fairly new car. We’ll be working on our 3-6 month expense emergency fund soon. I definitely think it’s better to view the baby steps as flexible guidance on a starting point, rather than the concrete law they frame it as.


  • Hazzard@lemm.eetoAsk Lemmy@lemmy.world*Permanently Deleted*
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    2 months ago

    I think I have an interesting perspective here, as someone who did kinda get their finances under control thanks to a Dave Ramsey course, and later had the unpleasant experience of discovering how much of a right-wing idiot he is during COVID.

    Something I’ve noticed is that a lot of his advice seems targeted towards people who are crushingly bad at navigating debt. One of the most viral things they do is called “the debt free scream”, where people share their stories on his radio show after getting debt free, and just… do a victory scream, essentially. Kinda fun, not really a bad thing, but it shows how most of the people he deals with directly and the ones that make the best marketing are people with hundreds of thousands or millions of dollars of debt despite making very average money. Just absolutely no self-preservation instinct around available credit.

    And for these people I think his advice makes sense. Absolutely no debt, debt is the enemy, it will crush you. And stuff like how he pushes you to chase paying debt with high intensity, get multiple jobs, etc. Because otherwise it’s impossible to even manage to put money on the principle of a debt that large.

    For the average person though? His best advice is basic budgeting, focusing on paying your debts one by one so you can celebrate each victory quickly, and building an emergency fund so you don’t need to go backwards as soon as you have a car problem. Also, yeah, ditch the brand new truck, it’s burying you in debt you didn’t need.

    But absolutely, I’d highly recommend modifying his recommendations for most people, and I don’t doubt someone out there is doing a better job of teaching this stuff than Ramsey is. My advised tweaks:

    • Find a budget you can live with, paying your debts a couple months faster isn’t worth being miserable, and makes it more likely you’ll be able to stick to a budget for as long as it takes.
    • Zero-based budgeting (budgeting every dollar at the start of the month) isn’t really necessary, leaving a little loose change that you can allocate later once the month is actually happening is pretty helpful. It’s ok to shift things around so long as you aren’t spending money you don’t have.
    • Actually do keep “fun money” or “restaurant money”, so long as you’re capable of including it in the budget without hamstringing your ability to pay debt. If you’re giving more to debt than these things, then you’re probably fine.
    • Ultimately just… think for yourself, and make your own decisions, based on your own income and expenses. Ramsey is a decent, if aggressive, starting point (and again, not the best person, he seems to have lost the plot somewhere).



  • Yeah, personally I’ve always enjoyed playing IRL with people who are better than me. Having a real person gives me that constant measuring stick I’m looking for, and playing with someone better gives me someone to watch and learn from, which helps me improve way more quickly. But that’s… not what gets you the big sales numbers and a smooth player onboarding.

    For PvP stuff, the experience I enjoyed the most was playing Smash with dorm mates in college. Getting my ass handed to me in 1v1 matches for months by the guy who owned the console, but learning, grinding, letting that guy I wanted to beat motivate me to use the training room, to watch YouTube videos, study techniques, and try to really master my character, learning how to be unpredictable and perform mix ups that needed to fool an experienced player who knew my weaknesses better than anyone, it was so satisfying. And by the end of the year we were on even footing, and I was maybe even a little better, which just felt incredible and so well earned.

    That experience is what ranked PvP just completely lacks. Every time you win they just swap in new players who are that little step better than you until you’re perfectly even again. Which is great on a game-to-game scale, each battle is hard fought, but just offers nothing on that wider timescale that I need to really care.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldWhat’s pvp? An sti?
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    4 months ago

    Fair, you definitely become more skilled (I put 500 or so hours into DotA 2 years ago), and you can somewhat measure that, but I find it’s not nearly as potent.

    My additional issue, if you take a long break like I did, is that the MMR somewhat traps you. When I came back, not only was it extremely frustrating to have the head knowledge about what I needed to do (I.E. denying creeps and stealing last hits for optimal farming) while not having the skill to execute it anymore, but I was also trapped in matches with only players who had the skill to capitalize on those mistakes and destroy me. Add to that the pressure of letting down a whole team of 5 players, and my attempts to get back into the game later were miserable.

    By comparison, I’m returning to Celeste right now, and checking out the strawberry jam mod. It’s been incredibly satisfying to see how quickly I pick up and relearn those mechanics, and I’m just crushing the base game levels that gave me so much trouble the first time, while giving me an enjoyable de-rust. It’s been a pleasure to dive back in, and I’m excited to see what heights I can reach, eager to beat the Farewell DLC that I gave up on before and to push myself to even harder modded content.

    Maybe I could get a similar experience in DotA, by playing hours of bot matches to relearn fundamentals, and watching lots of YouTube content to learn how the meta is shifted in my absence, but that’s a much different grind than I’m having in Celeste, just enjoying the nostalgia of the game and revelling in how much quicker relearning is than the initial learning. And I never have to cope with any social pressures of letting my team down, or watching my hard earned MMR crumble away as the game repeatedly reminds me how much worse I’ve gotten.


  • Yeah, very fair. I do think it’s essential for the modern scale, and to be constantly on boarding new players, so I don’t think it’s going anywhere, but there was certainly a time where we could live without it. I used to love playing unreal tournament with the same friends regularly, and that was much closer to what I enjoy, as I could see myself getting better, even if the skill gap between us was obvious and I never really had a “fair” game.

    The games I honestly think have the best chance of beating this are battle royales, where you could probably throw caution to the wind and matchmake fully randomly, or by throwing a set percentage of each MMR bracket into the same lobby, and still have players who can achieve a reasonable amount of success due to luck and who they find to fight and when.