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Joined 2 months ago
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Cake day: August 29th, 2024

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  • I personally think this is more of a culture thing than anything related to UI. So yes, moderation is very important to that, features/design/UI/UX to lesser extent. Memes on Reddit are mostly posted to subreddits dedicated to memes, you can actually just not subscribe to those. You can also use “home” feed instead of “popular”, “explore”, “all” so that you don’t get random irrelevant meme subreddits tossed into your feed. Personally, my biggest problem with Reddit is non-transparent moderation. And sometimes even automoderation. Things just get removed automatically for mysterious reasons, then you go ask why. Then question also gets removed silently without any explanations. That’s how Reddit moderation is nowadays. Lemmyworld also has some moderation issues and drama going on, but the whole platform is inherently decentralized and you’re free to pick any other instance with different admins and moderation choices. I already started using few more to see how it goes and to ultimately stick with what I like best.











  • I always considered “MMO” as a synonym for “multiplayer”. Anyway, if you take the word “massively” into account, you could also treat is as “massive number of players you could POTENTIALLY reach by joining one of the rooms” (word “potentially” as opposed to “actually reaching at any given moment”). In actual MMORPGs it’s not like you can actually interact with all the people online at the same time, you still are limited by geometry and game logic of the world at least, like no one will ever gather in a single town because people are doing other stuff, or are from enemy factions, etc. And in many MMORPGs there is instancing going on, so even players in mob farming locations can be assigned to different instances and not see each other because of reasons.



  • Well, something like this is actually quite popular in modular synthesizers community. They have one type of modules called “Clock generators” which generate gate/trigger signals for given BPM (Like 1/4 or 1/8 or 1/16 rhythmic pulses for 120 BPM for example) and another type of modules called “Bernoulli gates”, which basically allow to specify probability of input signal going to the output. Those beat-skipping metronomes with configured probabilities are then used to trigger notes or samples or whatever. Also, this is modular where you can modulate almost everything, including BPM itself, but that’s a different story… Stochastic music approaches like this are often called “alleatoric music”.